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by 3v1n0 3366 days ago
Ubuntu Unity Developer Here...

I'm mostly replying at the point 1., as it's closed to what I do...

I know we should offer an UI for that, but waiting for that you can just workaround this.

Well, as said unity supports scaling, although it's not possible to scale toolkits per monitor.

However... There's actually a good workaround for this, that works fine for multiple monitors.

The idea is that you scale everything up to 2x / or your maximum scaling (including window contents), then you scale the non-HiDPI monitors down using xrandr --scale

For example, if you want to use normal resolution there, you just have to do something like:

xrandr --output <OUTPUT> --scale 2x2

In this way it will be scaled down, and everything will be readable and almost 1x1.

You can test this in normal resolution monitor as well, and you'll see things should be pretty good.

I should find some time to implement this directly inside UCC / USD, so that users will get this for free...

Notice that there's also a bug in X causing some mouse trapping, so you'd probably also need X to be patched as explained in this bug: https://pad.lv/1580123 (we'd like to include this upstream, but we're waiting for X upstream approval for that)