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by Latty
3369 days ago
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I mean, you say that, but on KDE, for example, every application except one on my system works with DPI scaling (the odd one out is Unity3D) - that's because at the QT level DPI scaling is built-in, so the toolkit supports it and the applications get it for free. Clearly this wasn't the case for the older Windows UI stuff, where they are literally just scaling the image of the window up (which means horrible looking text). |
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Just most apps chose to ignore it, the developers took the 'anyone uses 96 dpi anyway' attitude and at the end of 90's most applications started to suck at 120 dpi.