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by jhgg
3372 days ago
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This was a long time ago - back in alpha stages of the product. We've since made some pretty big strides to being resilient to network drops, packet loss, network roaming, etc... I was actually one of the engineers who worked on these. We've tested the client under some pretty inclimate network conditions (30% packet loss - high latency - extreme roaming [meaning your IP address keeps changing] - either due to hopping between cell towers, wifi networks, or a dynamic pool of IP addresses). It's super awesome to know these little behind the scene changes are noticed! |
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No chat client works _great_ under bad network conditions, but I think overall I tend to try to avoid using Discord more than I try to avoid others when I'm on a bad internet connection.