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by SiVal 3377 days ago
I'm not a Rust user (yet), but I'm a little surprised that with its emphasis on safety Rust doesn't maintain all debug safety checks in production by default. You could then do some profiling and turn off only those few (or one or none) that actually turned out to provide enough real-world, provable benefit to be worth turning off in this specific piece of code.

Since you would turn them off one at a time explicitly, rather than having a whole set of them disappear implicitly, you would probably also tend to have a policy of requiring a special test suite to really push the limits of any specific safety issue before you would allow yourself to turn that one off.

Obviously, if this occurred to me at first glance, it occurred to the designers, who decided to do it the other way after careful consideration, so I'm just asking why.

1 comments

Basically, overflow doesn't lead to memory safety in isolation. That's the key of it. The worst that can happen is a logic errors, and we are not trying to stop all of those with the compiler :) Justifying a 20%-100% speed hit (that was cited in the thread) for every integer operation to save something that can't introduce memory safety is a cost we can't afford to pay.

If you want the full details, https://github.com/rust-lang/rfcs/blob/1f5d3a9512ba08390a222... is the RFC, and https://github.com/rust-lang/rfcs/pull/560 was the associated discussion, there is a lot of it.

EDIT: oh, one more thing that may have significance you may or may not have picked up: one reason why under/overflow in C and C++ is dangerous is that certain kinds are undefined behavior. It's well-defined in Rust. Just doing that alone helps, since the optimizer isn't gonna run off and do something unexpected.