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by Nition
3375 days ago
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Totally agree that the different balanced factions made Starcraft superior BUT, the beautifully designed interface made TA superior in another way. Coming from clunky predecessors like Red Alert, the removal of micromanagement in TA was a revelation. You could queue multiple units to build, adding in multiples of 1 or 5 (Supreme Commander later made this into an even more powerful system). You could queue an infinite amount of orders for each of your units - not just pathing waypoints but everything. I used to set my Commander up to do about 15 minutes of building at the start of the game. You could tell buildings to "move" somewhere and all units coming out of those buildings would go there when built. You could tell construction units to patrol and they'd automatically repair damaged units and collect resources on the way. You could tell construction units to assist buildings and they'd help build new units. You could press Ctrl-A to select all units, Ctrl-W to select all fighting units, and other ones for airplanes, ships etc. And so on. I think it pretty much shaped the attitude I have today where in game design, I think everything that has one "correct" answer should be automated away, and everything else made as simple as possible. Of course when TA first came out the battle wasn't yet between TA and Starcraft, but between TA and Dark Reign. |
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