|
|
|
|
|
by TazeTSchnitzel
3381 days ago
|
|
A progressive-scan image emitted as an interlaced image results in, well, an interlaced image. That the scanline pairs are usually identical merely means that it's wasting vertical resolution. And nonetheless a CRT from the time would show these as different scanlines. |
|
A "CRT from the time" - the things littered around my apartment that occupy a little too much of my time - can easily illustrate the effect I am describing of a progressive scan image without alternating scanline positions. Go grab almost any '90s game console, or have fun with the Sega Genesis, which supports 240p as well as 480i; Sonic 2 uses 480i to fit two viewports into the two-player mode, but uses 240p during a single-player game.