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by mattmanser 3382 days ago
Piano's quite fun but not got to the bit yet where you need to play different rhythms with different hands. I'm weeks into it. It's surprisingly easier than I thought it was going to be at the moment. The new methods of teaching seem to be much better.

If you're find rocksmith a good progression, I'd maybe think about sticking with that. String muffling is something you get better at with practice and as your fingers get better muscle memory, but if you watch any live performance you'll see even the pros do it sometimes. Also bends and sustains, you get better at very quickly. It's more just learning the whole sequence and then refining the sequence later. A lot of people don't have the "ear" for hearing those mistakes anyway and won't even notice you make them so it might be that it's deliberately imprecise for beginners, I've no idea when I picked up the skill. Fore example, most non-musicians won't notice a bass guitar or the difference between a bass guitar and a guitar, although generally speaking people seem to be a bit more musically literate these days than in the 90s because of the internet.

One great trick which you probably know about is to play a progression incredibly slowly, so slowly you get every note perfect (just a tiny snippet of a few notes, at most like 10 seconds of a song). Then repeat it a bit faster, but still very slow, making every note perfect. If you fail a note, restart it again at that speed. Increase speed a little bit every time you get it right until you're playing it faster than it's normally played.

EDIT: Also, there's a certain amount of your finger tips getting a bit harder as you play more which makes it easier to play.

1 comments

> A lot of people don't have the "ear" for hearing those mistakes

That's me. It's why I wish Rocksmith could be much more strict than it is.

> play a progression incredibly slowly

Rocksmith does that too. One thing that bugs me about it is that after you get 100% on some piece in slo-motion, I wish it would automatically ramp up the speed 10% and start over and continue doing this until I'm playing the section perfectly at normal speed (or maybe even faster than normal). Instead, I have to pick up the control, navigate through some menus that aren't terribly well laid out, then restart the exercise.