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by wlesieutre 3382 days ago
Elaborating on the netcode, that comes back to their choice of CryEngine back in 2012. It's really geared toward smaller scale shooters where "Update every client with literally every state change" is a reasonable choice, and can't scale to an MMO. If CIG had known then that they'd get funded to the tune of $145,000,000 and make a much bigger game, they might have decided to make their own engine instead.

On the other hand, CryTek's financial trouble over the last several years was an enormous benefit to Star Citizen, because it let them build the Frankfurt office with a bunch of CryEngine experts who were tired of not getting paid on time. They're the folks who made the full scale and crazy detailed procedural planets possible.

When alpha 3.0 lands later this year (hopefully...) you'll be able to fly down and land on these from orbit: https://www.youtube.com/watch?v=uU0hDriMqXo (short excerpt from one of the studio updates linked above)