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by olivierva
3382 days ago
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I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something which doesn't fit in a day anymore; complexity pushes build time up exponentially. E.g. it needs some extra tooling for generating procedural content. So what I propose is instead of 'over the course of 30 days I will every single day finish a project', why not follow the Fibonacci sequence: I start with nothing (procrastinating), next a one day project, followed by another single day effort. Stepping up with a 2 day project -> a big 3 day project -> 5 day full blown project -> 8 day epic. And finally: a full 13 days working on a single masterpiece! (33 days in total). |
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" The ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality. His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the "quantity" group: fifty pound of pots rated an "A", forty pounds a "B", and so on. Those being graded on "quality", however, needed to produce only one pot -- albeit a perfect one -- to get an "A". Well, came grading time and a curious fact emerged: the works of highest quality were all produced by the group being graded for quantity. It seems that while the "quantity" group was busily churning out piles of work - and learning from their mistakes -- the "quality" group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay. "