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by AndrewKemendo 3381 days ago
3D modeling objects (starting with retail products) for rendering on the web and in AR/VR.

The AR/VR/WebGL world totally depends on 3D content. 99% of the companies who want to put 3D content out, don't have any in 3D or if they do it's inappropriate for the medium - for example they only have 200MB objects used for photorealistic rendering.

Having good lightweight 3D models of objects/products etc... is probably a multi-billion industry itself.

1 comments

I have been trying to get that service off the ground. I got the low cost 3d scanning and rendering down. Just don't have the space or funds to actually build up the library. GetKipple.com
I don't think it's going to be done through scanning. You need more variability for texture than can be given through scanning and fixing the textures later is too time intensive.