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by cgriswald 3383 days ago
Agreed. You can definitely feel the 'steering' if you're looking out for it, and there are points later in the game where events happen and it gets a little hand-holdy. But compared to games where a character accosts you immediately, tells you exactly what button to press, then tells you exactly which button to press next, ad naseum (and usually tells me so much I don't retain any of it), it feels like it's not even there.

I think the motion control puzzle was a flub, though. The motion controls sucked. I ended up doing it the "right" way, but at no time did it feel like what I was doing to the controller and what was happening on the screen was correct; but I love that it's possible to find other ways.

1 comments

> You can definitely feel the 'steering' if you're looking out for it

The implicit steering is one of the things that Nintendo is famous for though. At least among game designers:

https://www.youtube.com/watch?v=ZH2wGpEZVgE

What the video doesn't point out is that if you don't run to the right, the timing of the jump to avoid the Goomba makes you hit that first question mark block by accident.