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by Shabaz 5866 days ago
What they've disabled is unauthenticated LAN games. The plan, at least this time last year, was to have connections try to go over the LAN if the players are within a LAN. All the players must however authenticate with the Battle.net server.

I asked Canessa whether the solution his team is working on might include a pseudo-LAN connection, where the game would only check in with Battle.net to authenticate before reverting to typical LAN behavior.

"Something like that," he replied. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on."

From http://www.shacknews.com/onearticle.x/60156

1 comments

Thank you for the source link - I stand corrected, but I will wait until I see it in action before passing judgement. In retrospect, it makes sense that they would have some way of running a game specifically for high-level competitive tournaments as a percent of their market (and a very vocal group) plays specifically with that in mind.