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by md_
3395 days ago
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I don't have a huge amount of exposure to current malware trends, to be honest--it's not the area I work in at the moment. So tl;dr I can only guess. You're right that unsophisticated malware may be thwarted by per-app disk encryption or credential stores like Keychain, but it doesn't represent a security boundary. That's why I would describe the Chrome team's approach as being "principled"--they're refusing to implement an ambiguously useful security feature because its bypass would not represent a bug. Whether such a feature is nonetheless valuable for the user is unanswered by that discussion, however; as you say, it may have value in some circumstances. However, remember that by volume most exploitation is (as best as I can tell) economic--people who do it for business. And people doing it for business can buy whatever malware is on the market. If stealing in-memory secrets is reliably accomplished (which it is), malware vendors have a strong incentive to implement this and sell it as well. So I think you have the right idea, but answering the question is nontrivial. If Chrome implemented file encryption (or, more likely, used the platform APIs where available), would the engineering cost (and complexity--e.g. different behavior on different platforms) be counterbalanced by the increased cost imposed on malware authors? Or would one or two malware authors quickly adapt and malware prices/effectiveness would remain fairly static? You get the point. |
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Check it out and let me know what you think.
Edit: from the top google result on Dynacrypt:
>While the ransomware portion of DynA-Crypt, as described in the next section, is a pain, the real problem is the amount of data and information this program steals from a computer. While running, DynA-Crypt will take screenshots of your active desktop, record system sounds from your computer, log commands you type on the keyboard, and steal data from numerous installed programs.
>The programs and data that DynACrypt steals includes:
>Screenshots
>Skype
>Steam
>Chrome
>Thunderbird
>Minecraft
>TeamSpeak
>Firefox
>Recordings of system audio