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by irontoby 3391 days ago
Games updating DLC is nothing new and is not what this is about.

Google did recently change the Android permission model; previously, apps had to request all their permissions at install time and it was all-or-nothing (and frankly, hardly anyone bothered to look them over.)

Now, certain permissions have to be requested when they're needed (at least for recent versions of the SDK) and the user can choose to allow or deny. But an app can't grant itself new permissions without going through the official update process.

1 comments

See I do trust that - but only to an extent.

I always wonder when seeing one update, if there is a 0 day that can bypass that. On a technical level I know I run the same risk with my PC, but at the same time, it's more difficult for me to examine processes and startups in my android.

Realistically, if they've written their own native code that parses their updates then almost certainly. If they're using an established library then maybe not (likewise if they're using a decent language, but unfortunately no-one does that). I'm reminded of the example at the bottom of http://www.gamasutra.com/view/feature/194772/dirty_game_deve... where the game had a buffer overflow in displaying its own EULA.