Gaming? More like consumer market, Ryzen 7 is definitely not suited for gamers, advertising it as such was IMO mistake. Nevertheless Naples can be big innovation in server segment.
The underperformance in gaming was tracked down to software issues according to AMD. Namely:
- bugs in the Windows process scheduler (scheduling 2 threads on same core, and moving threads across CPU complexes which loses all L3 cache data since each CCX has its own cache)
- buggy BIOS accidentally disabling Boost or the High Performance mode (feature that lets the processor adjust voltage and clock every 1 ms instead of every 40 ms.)
Furthermore hardcore gamers usually play at 1440p or higher in which case there is no difference in perf between Intel or AMD, as demonstrated by the many benchmarks (because the GPU is always the bottleneck at such high resolutions.)
"Hardcore" is different from "hardware enthusiast".
Hardcore is that guy who plays Call of Duty 24x7 on his Xbox 360 and mediocre 720p television. You can't deny the determination or enthusiasm. Hardware's irrelevant.
Blaming windows is just a desperate excuse from AMD to justify its lack of performances. Don't be tricked by that.
It's possible -and rather common- that there are motherboard issues on the first generation of MB, which again, is not a a valid excuse but a bad thing that desperately needs fixing from AMD and a sign that it's still in testing phase.
Or when Intel HT first appeared. Or when Intel HT reappeared. Or when the first dual core appeared. Every time Windows needed updates to perform properly; Linux also needed patches to adjust scheduling for Zen and also received patches in many other instances.
The scheduling decisions of Windows are not unknowable. It was entirely AMD's call to make a CPU that was effectively hyperthreaded but to still mark the cores as fully independent.
Not being the top single-threaded performer which is required to push many many hundreds of frames per second != "not suited for gamers". Games in general are more likely to be GPU-bound!! Intel's quad cores are only really required for the pro Counter-Strike players who want 600fps at 1080p just to get the absolute latest frame.
BTW they advertised it as good for gaming + streaming (h264 CPU encoding at the same time on the same machine). And "content creation", which pretty much always means video editing.
IIRC Ryzen supports unbuffered ECC if the mainboard supports it.
> Intel's quad cores are only really required for the pro Counter-Strike players who want 600fps at 1080p just to get the absolute latest frame.
The source engine isn't exactly the pinnacle of engine development.
It doesn't really know what to with more than 2ish cores, so you probably get more FPS by using a dual core instead of a quad core, which tend to go farther in terms of overclocking.
AdoredTV has a pretty objective video on this subject[1]. TL;DW he expects it to move past Intel perf in the future - based on how an older AMD chip is now beating a then-better Intel chip.
My opinion: if Microsoft is able to pivot the Scorpio over to the Ryzen (or indeed, any CPU with more than 4C/8T) it will drastically alter the lowest common denominator in terms of what game developerss target - i.e. we'll see games moving towards more modern threading architectures (e.g. futures/jobs as-per Star Citizen, which more thoroughly exploit CPU resources).
Furthermore, there is hearsay evidence that supports AMDs claims. Ashes of the Singularity currently runs better on Intel but the developers claim:
[2]> Oxide games is incredibly excited with what we are seeing from the Ryzen CPU. Using our Nitrous game engine, we are working to scale our existing and future game title performance to take full advantage of Ryzen and its 8-core, 16-thread architecture, and the results thus far are impressive.
In addition to that, if you look at the CPU usage/saturation alongside the benchmarks (13:08 in [1]) it's strikingly obvious that the CPU is not the bottleneck - Intel is upwards of 90% on all cores while the Ryzen hovers around ~60%. I'm holding my credit card close until the aforementioned optimizations and rumored bios patches land, but I'm willing to give AMD a little benefit of the doubt - what we're seeing largely matches what they are saying.
Sorry but for years the mantra was for a gaming pic to invest in a i5 or even an i3 and spend the extra money in a good GPU. But for some bizarre reason suddenly everything that is not performing as an i7 7770k is a "bad cpu for gaming". It's ridiculous.
Hell in 30 million households there are 8 jaguar x86 core gaming machines active now with an IPC that is probably (I assume) atrocious.
I build my i7 4770 4 years ago and the sad part is that it will probably still take a lot of time for it to become a bottleneck in 90% of the games.
If you check Digital Foundry's excellent i5 vs i7 benchmarks, if building a machine to game on you want 8 threads minimum today. Times have indeed changed on the old i5 recommendation.
That said, completely tangential to what you're saying. Ryzen may (at worst) perform like an i5 in gaming but it has more than 8 threads. I do everything with my machine and going with a R7 1700 overclocked.
It's just as suited for gaming as it is for anything else. The problem is everyone expected all games to run buttery smooth on day one with no hiccups. Ryzen specific game engine optimisations are coming according to AMD, as well as a Windows 10 scheduler patch. There are also other issues on the motherboard/BIOS side which manufacturers are working on.
You can't say this enough to people, they just don't want to get it.
New CPU arch, new platform, beta bios, new node, no OS scheduler patch, no engine optimizations. Considering all this, the performance is truly amazing.
Also what with ECC? Ryzen can support it or not?