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by bartread
3394 days ago
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Thanks - that might be interesting. See my comment above but, yes, I'd quite like to avoid implementing those primitives. I could get round it by drawing one image, and then processing the bytes for the rotations, but: - This might lead to the odd jaggy artifact because I'm rotating bitmaps rather than vectors, - It might not speed things up that much because I still need to create images from these arrays, - It starts to seem like quite a lot of work; maybe I'd be better off reducing the number of images slightly, and compensating by speeding up the minimum angular velocity. You can see what I'm up against at https://arcade.ly/games/asteroids/. (Also, see my comment above, where I've made substantially the same points.) |
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