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by kmill 3396 days ago
If you're willing to forgo the built-in drawing primitives, you can get access to the underlying buffer and draw directly to that. That way you avoid the CSS parser.

Edit: in particular, getImageData and putImageData.

1 comments

Yep, but then you forego hardware acceleration, so this is only reasonable at low resolutions.

If you want to do anything serious, WebGL's your only option.