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by IIAOPSW
3395 days ago
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Knotting worldlines of anyons is the basis of topological quantum computing. Yes it can be done in theory, yes there is active research into doing it in practice. https://en.wikipedia.org/wiki/Topological_quantum_computer The best research into this right now is being done at Caltech edit: ok so tqc is mentioned in the article. my bad. I kind of skimmed the article the first time since I already know about this stuff. |
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I believe the question there is if non-Abelian braiding statistics can be found to enable universal quantum computation, as Abelian anyons don't enable a univeral quantum computer. (Ideally a 12/5 FQHE, I believe.)
But my reading of the MS paper suggested that they were working with traditional anyons in 2+1D and the question of 3+1D analogs was unresolved. Here Wilzcek seems to suggest that there are no 3+1D analogs.
My question was if the treatment of objects as points, hence having a worldline rather than worldsurface or worldsolid wasn't the cause of that -- you can't knot a line in 4D, but you can knot a surface.
So my question was if the point object model was accurate or a simplification we need to move beyond.