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by amelius 3396 days ago
Where do VR offices fit in? [1,2]

[1] http://assets-jpcust.jwpsrv.com/thumbs/nqfIhMYO.jpg

[2] https://motherboard.vice.com/en_us/article/i-worked-in-a-vr-...

3 comments

I think it entirely depends on whether workers get out ahead of the curve and embrace them and own the VR environments.

If people stop and consider VR desktops might be a serious improvement over the current open office hell.

You can be relatively impervious to visual and audio distractions not of your own design.

They will probably allow even more work from home as the technology of avatar visuals improve enough that people feel like high bandwidth personal communication between people is possible and comfortable.

The darkside is that VR and AR have very high ability to monitor your moment to moment attention.

They have very high ability to completely control your environment without your input.

If management controls that, it will be an evil thing.

Either a heaven or a hell, depends on workers taking ownership.

I like to stay positive but given how little backbone workers have shown in being herded into open offices, I'm not sure how it will go.

Right now VR environments are still "barf machines". Some people are working on handling the balance problem, but it will be more than just messing with the inner ear.

Instead we might get something like the ball from Lawnmower Man. Heh. Or complete neural bypasses like in Matrix etc.

It's not at all true that they are "barf machines".

For a properly installed "room scale" vive installation almost noone experiences any discomfort.

Badly designed software can absolutely still cause sickness but thats on the owner of the Vive.

The headsets are still too hot and bulky.

They don't have good enough visuals for large amount of text manipulation.

They will probably allow even more work from home as the technology of avatar visuals improve enough that people feel like high bandwidth personal communication between people is possible and comfortable.

You'd really have to capture facial expressions and body language for that work work well.

Not sure how doable that is with avatars instead of 3d video, and not sure how you'd get the video to not lose anything while editing out the VR goggles.

Some circle of hell no doubt, but I don't remember my Dante well enough to gauge which exactly.