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by cmrdporcupine 3390 days ago
Yeah, I'm a big Nintendo fan but so far I'm meh so far.

I am not clear why they are having performance issues but the NVIDIA Shield I have, based around the same or even earlier version chipset, is capable of outputing 4k games to my TV at quite excellent frame rates.

The touch screen should always be available in both modes, otherwise not useful to developers.

A second screen experience would have been nice so they could unify DS and Switch developer experiences.

They should have by default made people's Wii U virtual console purchases transfer to the Switch, as a token of good will and to encourage initial purchases of the console before other games are out.

There's no compelling reason to buy it for the new Zelda game as the Wii U version is just as good as the Switch version (so that's what I bought).

Unfortunately unless this product drops a bunch in price and takes over their DS niche, I am not sure it's going to do that well.

2 comments

Using a single screen unifies them with every other developer experience though. Currently if you're porting to the 3ds you have to think of some use for the second screen and make you code support it. It seems like this time Nintendo is trying to get a larger dev audience, by supporting Unity, Unreal, etc. so you can send your game to the switch just as easily as every other platform.

EDIT: I also agree that they should let you transfer purchases. They seem intent on making everyone buy Super Mario Bros over and over. Tjey might lose some profit there, but it would buy them so much in their customer relationships.

>> I am not clear why they are having performance issues but the NVIDIA Shield I have, based around the same or even earlier version chipset, is capable of outputing 4k games to my TV at quite excellent frame rates.

Could it have anything to do with Zelda's engine?

When Street Fighter V moved to the Unreal Engine, it used way more resources than its predecessor even though it didn't really look that much better.

I went from being able to play Street Fighter IV in 4K/60fps at max settings to 1080p/60fps at slightly less than max settings for Street Fighter V on my laptop with a GeForce 860M.

While I don't have hard facts, I suspect the engine change might have had a lot to do with the lower performance.