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by MBCook 3394 days ago
I really do wonder how optimized the game is. From what I've heard (I'm waiting for a good digital foundry comparison video) it sounds like the game plays identically on the WiiU and the Switch in docked mode. The only difference is that the WiiU version runs at 720p instead of 900p.

We know this started as a WiiU game, i'm wondering if this is another twilight princess where they did very little except up the resolution for the new console and we're not really seeing what the machine is capable of.

2 comments

Has there ever been a game released within a year of the launch of a console that displayed the power of the console? It usually takes a few years to really get the full power of the console
Crash Bandicoot for PS1 was so revolutionary that most studios were never able to catch on. Naughty Dog improved even more with Crash Bandicoot 2 and Crash Bandicoot 3, but the first game was already at the top of what the PS1 could do.
Time to post this series on the development of CB again. I'm sure the LISP fans here will love it, even if most of them will have already read it:

http://all-things-andy-gavin.com/2011/02/02/making-crash-ban...

There is a difference between maxing out the available power, and making the game work properly. You can have a less than visually impressive game, run at a solid frame rate. Then later on, have something like The Last of Us come out, and blow the doors off of even next generation stuff. Graphic fidelity isn't as important as performance. This is just a shitty port.
Killzone Shadowfall was a launch game on the PS4 and is still one of the best looking on the system. Similarly for Risen on Xbox One.
for ps4 and xbox one thats not the case at all. You are talking about much older generations.