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by killercup
3400 days ago
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I especially like this approach: > Often, the heart of the matter is the question of what to make implicit. In the rest of this post, I’ll present a basic framework for thinking about this question, and then apply that framework to three areas of Rust […] What's proposed here is a universally good way to think about what to make implicit. The proposed changes to Rust are just some applications of this. |
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I had a completely opposite reaction. It ignores all of the important things that make usability good and instead focuses on the approach that essentially promotes inconsistencies in design.
"The basic thesis of this post is that implicit features should balance these three dimensions. If a feature is large in one of the dimensions, it’s best to strongly limit it in the other two."