Sounds like this is a variant (and more directly competitive) than what patio11 was working on for starfighters? If so huh, wonder what makes them think they'll have better luck than starfighters did.
CodinGame has been around since 2012, and we've seen the rise and fall of Starfighters. We are doing fine with a community of 500K+ developers, and I think the main difference with Starfighters is that we have the momentum and strength of a full company (~20 people). Our code execution backend is starting to be pretty robust now, we can make games with pretty good graphics, we have a sales team that can handle the partners of our worldcups and follow-up on the hires.
I think it would be harder today to create such a company and get the momentum we have.
CodinGame has been around since 2012, and we've seen the rise and fall of Starfighters. We are doing fine with a community of 500K+ developers, and I think the main difference with Starfighters is that we have the momentum and strength of a full company (~20 people). Our code execution backend is starting to be pretty robust now, we can make games with pretty good graphics, we have a sales team that can handle the partners of our worldcups and follow-up on the hires.
I think it would be harder today to create such a company and get the momentum we have.