Reminds me of the footer of Riot Games Engineering blog[0]. The content they post is very good and interesting, and I don't doubt it must be a pretty cool company to work at, but that office photo at the bottom literally describes hell for me. I would spend my whole day there waiting for my anxiety to cause a heart attack.
The people in that photo seem way too comfortable with the amount of smoke pervading the building. Since there doesn't seem to be a fire alarm going off, are we left to believe that they just fishbowl the whole office in order to mellow people out so they don't mind that office layout...?
I actually bought two pairs. First for use at home, based on Wirecutter recommendations. They are good at silencing the environment, so I quickly bought a second pair for work...
Do you wear glasses by any chance? I haven't found a decent headphone that doesn't press the frame of my glasses to the point of giving me headache in the first hour.
I have a QuietComfort 15 and a Beyerdynamic DT-770-PRO-32. The Beyerdynamic is bigger and more comfortable on the ears, but puts more pressure so it's it hurts faster. The Bose is smaller and less comfortable on the ears, but lighter, so I can support it a bit longer.
Tried bose qc2 but got rid of them because of the "anti-noise" "pressure" giving me a headache after a few hours. They constantly pump sound meant to cancel the ambient noise. It was too intense for me.
<opinion> I've tried CodinGame for a brief while, but became less enthusiastic of using it because of the fantasy/RPG/war game theme. Personally, the visuals, the (sometimes slow) execution of the code because of the animation, and the gaming references (descriptions) distracted me from actual coding and learning.
Codewars (except for the name) has less emphasis on the in-game competition and fight. Although that visual theme is also rather dark, there's less distraction.
Personally, I'd prefer even a much 'cleaner' UX and UI. Or -- but with loss of the advantages (but also disadvantages) of coding in the browser window -- code challenges that just require a number or string to be submitted as an answer. (Project Euler, Advent of Code, Google Code Jam.) Then my whole coding environment is under my control, and the programming languages and tools to be used aren't restricted as well by the platform provided.
But having said that, CodinGame looks great (if you fancy the theme) and is really well executed. It's just not my cup of tea.
</opinion>
OpenAI Gym is a much better alternative to this. It's better in every way and more importantly you're not just giving away all your hard work for free.
As someone who plays this game casually for almost 2 year, I respectfully disagree.
Codingame is superior in every aspect. But this is does not mean OpenAI Gym is not good.
Not so much but it's an old architecture that dates back before docker/container techs came around, so it's kind of a pain. We're looking into a better architecture that would allow us to add any language in a couple hours
You're the third person to ask for this on this HN post :) I'll just copy-paste my answer now
We have a lot on our plates right now so adding new languages isn't the main priority, however we add languages based on the number of upvotes on suggestions in our dedicated forum thread
My question was aimed at OpenAI Gym (which seems to be using Docker), but since you seeem to be involved with CodinGame, I kindly ask you to please add support for Common Lisp ;).
I'll post my personal experiences with this software - it was not enjoyable and I felt it was mostly a waste of time. I didn't feel like it effectively conveyed the idea and purpose of the lessons it was trying to give. Ultimately, it was kind of a waste of time...
I had a lot more success and a lot more enjoyment with OpenAI Gym. If codingame is interesting to you, definitely save yourself some time and check out OpenAI Gym!
codingame.com is one the best casual coding websites there is. The games are all interesting and go on to teach and illustrate concepts. The contests are also really cool. Social coding brought to a whole new level.
Gave you an upvote just for mentioning that - though beware, you may have summoned him.
Amazingly - from the last time I looked (only a month or so ago) - ATM is still around and ranting across the net (as much as some things change, it's nice to see he hasn't - as strange as that may sound).
We have a lot on our plates right now so adding new languages isn't the main priority, however we add languages based on the number of upvotes on suggestions in our dedicated forum thread
Fun! What would be a really cool addition to this is unveiling the test cases one at a time. It would add an element of building your code in a flexible way when you don't know what all the requirements will be yet.
Sounds like this is a variant (and more directly competitive) than what patio11 was working on for starfighters? If so huh, wonder what makes them think they'll have better luck than starfighters did.
CodinGame has been around since 2012, and we've seen the rise and fall of Starfighters. We are doing fine with a community of 500K+ developers, and I think the main difference with Starfighters is that we have the momentum and strength of a full company (~20 people). Our code execution backend is starting to be pretty robust now, we can make games with pretty good graphics, we have a sales team that can handle the partners of our worldcups and follow-up on the hires.
I think it would be harder today to create such a company and get the momentum we have.
Show picture of awful open floor plan with some jerk riding a cart around to doubly ensure you'll never be able to concentrate.