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by sipos 3399 days ago
This seems like a better approach than Apple's WebGPU in that it is more realistic (depends on using a usable subset of the three APIs that is reasonably common) and, not started by the same company that is the biggest obstacle to cross-platform graphics APIs in the first place.

It seems unfortunate that it is necessary though. It is clear that neither Metal or DirectX can be the cross-platform API we'd all like so, it seems a shame Microsoft and Apple can't just support Vulkan.