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by exDM69 3399 days ago
Recently, Khronos has been also implementing some of the infrastructure, like the Vulkan loader and validation layers, the GLSL-to-SpirV compiler (glslang) and the SpirV tools which are open source and developed by LunarG and others.

The actual driver parts are written by hardware vendors (IHV's in Khronos-speak) but there's a push to put less stuff in the drivers and more stuff that is common to all vendors.

Not sure about this project, though. Looks to me like an effort to get the relevant parties discuss this in GDC and see what comes up.