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by jandrese 3391 days ago
I've wanted to love Dwarf Fortress, but the fans sometimes come across like Stockholm Syndrome victims when you mention the UI and UX.

I mean I came at the game from a long history of playing Roguelikes, so the ASCII graphics weren't an immediate turnoff, but figuring out how to do anything is just plain daunting.

Also, there is a big difference between most Roguelikes and DF on the graphics front. In Rogue you start in a small room with just yourself and maybe a treasure or a monster. New monster icons are introduced slowly so you can learn them at a reasonable pace. In Dwarf Fortress you are apparently expected to learn dozens of symbols right from the start in addition to figuring out what keybinds do what and trying to figure out what you are supposed to be doing or if the fact that there are dozens of different kinds of rocks is important yet or not.

If there was ever a game crying out for a hand holding tutorial it is Dwarf Fortress.

1 comments

This is one of the reasons why Youtube video tutorials of DF are hugely popular. I think there are probably even a lot of people who really enjoy watching them for the game play, but don't want to invest the effort in learning how to play for themselves.