| ">> The guy running this should get over it, and admit that the only reason he's got some sort of fame is because of a single game.
>And if you don't mind me being so blunt, what is your reason? I don't know of zo1." I was a tad bit to harsh for polite conversation; but I have no idea why the creator couldn't let a community helper just fix things up a bit. Give it some love, so to speak, like it seems he does to the game itself. >"Really? You can find some of us here. Length > 0. http://www.bay12games.com/champions.html*" Sure, length of the amount of "champions" is approx 2100. Bay12Games is still a pretty unknown game company. But everyone knows Dwarf Fortress, so my point still stands. In case you glossed over it: It was a bit of hyperbole. >"Now, I'm going to do something rare and separate from the usual jovial friendliness associated with the community to give make a very stark statement: if you can't figure out how to run the game, you probably shouldn't play it.*" It's not that it's difficult to get into, it's that the whole presentation of the game and how it is presented to the user are completely unpalatable. Even before the user gets to see the game UI on his own machine. Am I saying that your community needs to cater to me, make the game easier, etc? No. I'm not trying to pick it apart, just adding my point about what sort of disservice the surrounding presentation of this game is doing to it. |
Could all these things be done better? Absolutely. However, he has found a way to prioritise the things that are required to make him successful. I look at that priority list and think it's insane, but you will note that I don't receive my salary from kind hearted people who appreciate my quirky way of doing things. I get paid to do as I'm told.
It's pretty easy to think "I could do it better". WRT to DF, there are so many places you can criticise, that it's not funny. But, TBH, I don't think I could do it better, no matter how crazy I think his way of doing things is.