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by yAnonymous
3397 days ago
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>VR needs a GoldenEye moment It really doesn't. Anyone who has used VR knows how amazing it is. The main issue for games is getting the controls right. The way I see it, sticking to a controller or keyboard/mouse and using the VR as a kind of stationary surround monitor is the best way to go for gaming. Dual controllers and physically moving around in a room have too many issues and don't feel natural for games. It's great for tech demos, but I can't imagine playing through an 80-hour game like that. It's like the Nintendo Wii controllers that are only good for party games. |
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I'm not a gamer - not in the sense of today. But I do like to play games occasionally.
Back in the 90s, I remember playing Dactyl Nightmare - stand up, single controller, crappy (by today's standards - back then, it was different) HMD/res - but I loved it. Five minutes for 5 dollars - expensive, but I always liked that at the end of the game, I had gotten a great bit of exercise that was fun (I wasn't one of those "players" that just "derped" and looked around - I played the game).
Dodging, ducking, aiming and shooting - all of that "action" translated into a pretty good workout!
My future fantasy would be playing and exploring the Cyberpunk 2077 world (assuming its released); today, I would love to do the same with GTAV, but apparently it isn't something supported by default in the game (there are hacks to somewhat allow for it in the "freeform" or "single-player" mode (?) - but even those hacks don't work perfectly, from what I gather).
I'm one of those kinds of people who hates exercise - but has no problem getting it from a game or other "active" activities (I dislike competitive sports as well - but I love hiking).