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by NumberCruncher 3402 days ago
For every prototype / POC thrown away there are 9 other prototypes ending up in production or getting sold as business software. If you feel the urge to write a prototype to learn something new please do not show it to your manager/sales rep!
3 comments

What if you prototype a game mechanic and it's shit?
The article talks about similarities between common agile practices and John Romero's programming principles. There is a world beyond the gaming industry where you can sign big contracts and ship broken software and no one dares to complain.
Protoduction!
In games industry nobody ships prototypes. If you manage to put one on Steam it's not going to sell much either. And yes, writing prototypes is normal, read on "Cerny method" if you are curious.
The existence of so many half-baked and abandoned early-access games on Steam would seem to belie this claim. It's not uncommon to see a few hundred reviews for games where the developers have ghosted without finishing.
How so? You think early access half-baked games sell? Or you think few hundred sales is a good number?

People making these games are not in the games industry because they are not professionals (they don't live off these games). Also, it's curious how people who have not even shipped a prototype game down-vote opinions from the insiders. Good reminder when reading comments on something outside of my expertise here.