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by dyselon 3406 days ago
Can I ask what the feature set looked like? I always kind of wanted to do this with the Skullgirls AI, but never had the time while we were developing it. As a developer, I obviously had full access to the game state, but I'm still not really sure what the best way to represent that state to a neural network is.
1 comments

It was just basic stuff like player positions, velocities, and animation states.