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by scythe
3400 days ago
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Smash is played on analog displays precisely so that the lag between RAM and the display can be as small as possible, usually 50 ms. In fact there's a 50 ms delay added to the AI for this reason. However, the AI takes no account of the fact that it takes about 230 ms for a signal to travel from a human's retina through the occipital lobe and motor cortex and activate the motor neurons in the hand. The AI can also generate input sequences that are nearly impossible for a human, such as the "dustless [i.e. perfect] dashdance". But this is what a top player (who regularly beats both of the players tested in the study) looks like playing against a hand-coded bot: https://www.youtube.com/watch?v=9qWHM8DNdr8 and this is what the humans eventually learned to do: https://www.youtube.com/watch?v=be8UDlVuAl8 Even if you add reaction time, a big part of Smash skill for humans comprises accurately manipulating the analog stick. The computer can just declare any angle it wants; you're not having a fair competition until you build a robot thumb that manipulates a joystick the way humans do, IMO. Otherwise a character like Pikachu can recover perfectly every time. |
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