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by Kenji 3402 days ago
For some reason, I thought this is about the update step in games that happens once per 'tick', that is, the physics engine loop. It's about lossless compression and downloading update packages though. That's also fine with me.
1 comments

Same, though in my case it's entirely a result of me putting off the implementation of the networking stack in my game.
Ugh, I hear you ~_~ precisely my issue...