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by cicada 5870 days ago
I'm not surprised by some of the observations. Windows software, being mainly closed source, has forced the platform to address compatibility and exotic configuration problems more thoroughly -- even sometimes to its detriment. First thought is that if game studios are serious about stepping up OSS support, a lot of effort could be saved by building a compatibility layer -- DirectX on steroids -- that can be targeted by the devs and left to the distros to properly support.

Actually, this seems a better idea than I first thought: done properly, it could also work as a standalone platform for consoles/handhelds, as a browser plugin for easy web gaming and as an open source flash replacement.

1 comments

Working on it.