Hacker News new | ask | show | jobs
by SeanBoocock 3420 days ago
Sure, the Steam Hardware Survey indicates as much. Most AAA games, however, sell the vast majority of their units on console platforms that have eight cores. If you are a developer/publisher targeting the top end of the market, you are highly incentivized to take full advantage of the multi-core console architecture. Also, the trend in CPU desktop architecture for the past decade has been more cores versus higher frequencies or large IPC improvements. Might as well architect your technology for parallelism now (consoles) and the future (mainstream PC consumers moving to four, six, and eight core processors). Those technology investments and trends eventually trickle down to smaller developers who aren't developing their own proprietary engines.
1 comments

Again this isn't about steam hardware survey it's about reality.

Out of the lastest 10 AAA titles only one I would call something that might be worth more than 4 cores and it's WD2.

2 cores on 100%, 2 more on 60-70% and 2 more on 20%. W/ HT it will be 2, 100% and the 10 left "cores" at about 15%.

And this is by far the best "multithreaded" game that came out in the past 8-12 months.

What devs do for consoles doesn't translates to PC, PCs come with a huge variety in hardware and unlike consoles where devs get 6-7 cores out of the 8 exclusively for their game on a PC they have to live with everything else from AV scans to Streaming.

No one is taking advantages of multicore CPUs because no one can do it right on a fragmented platform where you don't control over the runstate of the app, co-hosting and have zero knowledge about it's hardware and configuration.