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by wullon 5869 days ago
Some recent PC demoscene stuff: http://www.youtube.com/watch?v=ON4N0yGz4n8
3 comments

Farbrausch's "debris." shows just how much you can pack into 200k (including the audio, btw). http://www.youtube.com/watch?v=wqu_IpkOYBg&fmt=22

For the webby crowd: "Masagin" features animated, recursive SVGs with antialiasing and motion blur at high rez and high frame rate. http://www.youtube.com/watch?v=sbQhgEJuExY&fmt=22

Or, you could download both demos from http://pouet.net/ and run them on your own PC.

Two more by Farbrausch

the.popular.demo http://www.youtube.com/watch?v=YBpo5GHcmsE

and Candytron (64K) http://www.youtube.com/watch?v=svGk_pF67gc

For some newer releases

blunderbuss by Fairlight http://www.youtube.com/watch?v=ezltebzdgjI

is very different is style but still very cool and two post about the particle system behind the demo http://directtovideo.wordpress.com/2009/10/06/blunderbuss/ http://directtovideo.wordpress.com/2009/10/06/a-thoroughly-m...

Elevated by Rgba & TBC http://www.youtube.com/watch?v=_YWMGuh15nE

is a great example of what people can do in 4K, and they even have a presentation about the technical details http://iquilezles.org/www/material/function2009/function2009...

and

State of the Art by Spaceballs http://www.youtube.com/watch?v=c5kuYfTCGLg is a highpoint of the amiga scene

(edited to add, which I should have clicked on the link to see it had already been embedded)

Direct to Video have a post about the technical details if people are interested

http://directtovideo.wordpress.com/2010/04/19/agenda-circlin...

Fairlight and CNCD never cease to amaze me. I watched this demo at least a dozen times after it was released and every single time, I sat with my jaw on the floor. I'm really happy they put this out for the final BP; couldn't have gone out on a better note.
I totally agree, they went out of a high note, lots of good stuff all round.

Loved your demo a week BTW

Thanks very much. I've failed pretty miserably at the "a week" part; things are crazy with my startup at the moment, so I have a new engine, simple synthesizer, a packer, etc... and no actual content. Hoping to fix that soon.
Cool, I'll look forward to the next release
What I think lots of people outside the scene don't realize is that something like this has to run in real-time. As in, dozens of frames per second.

Take that Adobe!