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by briantmaurer
3422 days ago
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This is great. Until now, I have been using the "flex box froggy" game for reference. It has been faster for me to recall flex-box CSs rules by scrolling through levels in that game than reading any "real" documentation. The link you shared above is a big upgrade. |
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Right-click inspect element selects the element you want to modify. Then change CSS properties in a GUI editor. Only problem is persistence.
I love designing and tweaking with devtools iteratively.
A lot of things are done in editors because it gives you a lot of control of logic. Designing assets in visual language like flash makes a lot of sense.
Unity has the same idea. Create your assets visually and assign behaviors to it via code. Their GUI/code fusion is pretty cool.
Writing a public var in a class exposes it in GUI and makes it bindable to other things via click and drag.