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by nhaehnle 3418 days ago
Thanks for this. Clearly the original post describes good work, but I can't help feeling the JS community is slacking off when it comes to performance.

Just eyeballing the cited numbers, they take 3939ms to handle a 1.18MB input on "a somewhat powerful desktop machine". Assuming that that means a chip running at 2GHz, we're talking about over 6300 cycles per byte!

That's quite frankly ridiculous. An improvement by at least one order of magnitude should be possible. Where's the ambition?

(Yes, there's always a trade-off with these things. But I feel someone has to point this out when the OP is explicitly about getting kudos for performance work.)

4 comments

I hate slowness and inefficiency too, that's why I try to make the editor as fast as possible :), but at least in this case, it is not the dynamic nature of JS to blame, but rather the nature of TM grammars. TM grammars consist of rules that have regular expressions, which need to be constantly evaluated; and in order to implement a correct TM grammar interpreter, you must evaluate them.

I've looked in the past for optimization opportunities in the C land (mostly through better caching), which yielded quite nice results [1][2]. I would love if you'd want to take a look too.

At this point, in tokenization, 90% of the time is spent in C, matching regular expressions in oniguruma. More precisely, regular expressions are executed 3,933,859 times to tokenize checker.ts -- the 1.18MB file. That is with some very good caching in node-oniguruma and it just speaks to the inefficiency of the TM grammars regex based design, more than anything else.

It is definitely possible to write faster tokenizers, especially when writing them by hand (even in JS), see for example the Monaco Editor[3] where we use the TypeScript compiler's lexer as a tokenizer.

At least in this case, inefficiencies are not caused by our runtime.

[1] https://github.com/atom/node-oniguruma/pull/40

[2] https://github.com/atom/node-oniguruma/pull/46

[3] https://microsoft.github.io/monaco-editor/

Do you pre-process the regular expressions into a common DFA, or does oniguruma do that for you? That would seem like the natural design for this.

It's non-trivial because TextMate grammar seem like they're just a little bit too general to be convenient. So there's definitely a trade-off. But if I wanted to really get as fast as possible, I would try to see if I can get there.

It's harder than it sounds if you want to support many languages. The Sublime syntaxes repo I use has 34,000 lines of grammars whereas my engine is only 3000 lines of code. If you count all the tmLanguage files for nice languages available online it's probably hundreds of thousands of lines, and that's in a pretty dense format. The whole point of using tmLanguage files is that people don't care about how fast other languages are if there is no highlighting for their language.

I could get way better performance by rewriting all those grammars using compiled parsers in Rust (like Xi has as an option https://github.com/google/xi-editor/blob/master/rust/lang/Ca...) but it would take an absurd amount of effort.

The speed of highlighting tmLanguage files is limited mostly by the regex library. My code spends 50% of its time in Oniguruma. You can improve that a bit by using a fancy regex engine, which is how Sublime is faster than my engine, but this evening I'm going to try to port my library to a faster engine based on Rust's regex crate. But that library (https://github.com/google/fancy-regex) is brand new and almost untested. It's the only open source library that is faster than Oniguruma while supporting all the right features. In the future VSCode may be able to gain some speed by switching to it, but they have much more overhead over the regex library to eat away first than I do.

Reminds me of an "efficient programming" exercise back at university.

We had to implement getuid [0] as an executable in C, which just looks up /etc/passwd by name and returns a number.

By using specialised trie-like data structures and, in the end, also custom memory alignment instead of malloc, we squeezed the whole algorithm runtime down to an average of 45 cycles or so.

[0] http://man7.org/linux/man-pages/man2/getuid.2.html

The dynamic languages people are always saying programmer time is more important than computer time. Yet they put out an editor that is wasteful with both.