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by Rusky 3416 days ago
By "platform support," I was not referring to the number of platforms supported by the API, but the quality of support for the API provided by the platform(s). Vulkan objectively loses to D3D and Metal here.

We absolutely know the implementation quality of D3D- you don't have to see the source to see its performance, its stability, or its adherence to the spec. On the whole, it's far more consistent and stable than OpenGL and there is no reason to believe Vulkan will change any of that as it uses the same process for specification, development, and deployment.

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The Vulkan development process is very different from OpenGL. It's a significant improvement so it's not fair to make this judgement. There is significant evidence: The quality of the API, the number of platforms supported within the first 12 months of publication, the availability of source code and documentation on GitHub (including allowing contributions). These are all things which are far better than the equivalent DX model, and also, in comparison, OpenGL.
None of that directly impacts Vulkan driver implementation quality (which is not open source at all).