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by MrScruff
3422 days ago
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It makes no sense to judge the quality of an API by the power of the available hardware it might be running on. The discussion is not about what platform will run VR the best. In addition, Apple will be rightly considering iOS when evaluating options for web technologies, not the increasingly small section of the planet running Nvidia and AMD hardware on Windows. |
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I didn't make any such judgement or even mention VR a single time!
But, looking at the points you've raised, I can say with confidence that Vulkan has been designed, taking into considering these issues.
Vulkan has been carefully engineered from the ground up not to alienate tile-based renderer hardware. So, it's just as suitable for mobile GPUs as desktop GPUs. https://www.imgtec.com/blog/tiling-positive-or-how-vulkan-ma...
As such, it's already supported by many mobile GPU hardware vendors.
> In addition, Apple will be rightly considering iOS when evaluating options for web technologies, not the increasingly small section of the planet running Nvidia and AMD hardware on Windows.
The GPU in the iPhone 7 uses a custom version of the PowerVR GT7600 GPU. While this is purely speculation, PowerVR does support Vulkan in their other offerings, so it's not that much of a stretch to assume that the hardware is at least capable of it.
NVidia, AMD and Intel power all of Apple's desktop graphics, in addition, they collectively power almost all of Windows and Linux setups too (excepting other mobile and SFF computers)