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pjmlp
3420 days ago
Which is a good example why I don't have any issues with native code on OpenGL ES 3.x mobiles, while Chrome with WebGL is just choppy and dropping frames left and right.
1 comments
ThisIs_MyName
3419 days ago
Naw, that's happening because you have a JS thread doing everything. Native code on OpenGL ES is structured very differently.
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