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by mncharity
3420 days ago
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So if VR next year is 2K per eye, and is hypothetically cloud rendered, then that means gigabit would support 16-ish people? Sounds good. 2K per eye was at CES last month, and is badly needed. But 4K per eye prototypes exist, and will almost certainly be at CES next year. And will ship, maybe next year, maybe the year after. That's 4-ish people on gigabit? Hmm. Doesn't that seems a little bit tight to be confident that "gigabit should have decent lifespan"? |
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360 video for VR is certainly a bandwidth-hog, but I think that could well be offset by most VR content being game-like, where, though the game might weigh in at 40G, you download it once, and spend 40 hours in it, vs a 4k movie at the same size, which lasts 2 (and which you'd likely re-stream if you watched it again). In other words, widespread VR use, even with next-gen hardware, could actually lead to a reduced demand for bandwidth.