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by hota_mazi
3422 days ago
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> This is one of those Android design decisions that Google probably wishes they could get to do over again. Doubtful. This decision is what allowed Android to perform reasonably even in the early days circa 2008. Without such a restriction, it's possible that Android couldn't have competed with iOS on performance and die as a consequence. It's easy to make fun of technical decisions made ten years ago, try to put things in perspective. Besides, even today, this 65k limit is barely a minor annoyance that only a very tiny percentage of Android apps ever hit (and there are easy workarounds). |
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This is not true, you can easily hit this limit because of a dependency that you _need_ that pulls e.g. Gauva, of when you use 2 or 3 libraries from Play Services, which are huge
> (and there are easy workarounds)
Easy maybe, but the issue is still more than _a minor annoyance_ imo