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by nightcracker 3427 days ago
Should as in "I believe WebGL + GLSL already does this by default, it does at least on my machine".
1 comments

This would be in violation of the standard (in a way that would cause a lot of things to render wrong -- anybody who was rendering correctly would now be wrong!), and also it isn't practical in most cases.

It's a common misconception that this is taken care of for you by <platform X>, but it basically never is. I'm positive this is the case for WebGL.