|
|
|
|
|
by whatever_dude
3425 days ago
|
|
I think it has a recurring theme that any time he got involved, things didn't go well so he decided to let go of it. That's not to say he didn't have influence; many times the games' stories were derived FROM the tech, not the other way around. Doom was originally supposed to be much more story- and character-driven, but that took a backseat given the focus on the development side was on the gameplay mechanics. Also, this quote: > Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important From "Masters of Doom". |
|