|
|
|
|
|
by Cpoll
3431 days ago
|
|
> Instead I'd introduce some sort of random failure elsewhere in the game, so it superficially looks like it's working, but isn't any fun to play... Doesn't that defeat the purpose? If people don't realize that they're being punished for pirating, you're just collecting bad review scores and not pushing anyone to buy a legitimate copy. |
|
Another game, Game Developer Tycoon, would run as normal, but as you got further and further along, in-game pirates would pirate all the games you made and your profits would keep on dropping. People came to the developer forums to ask for ways to keep people from pirating their games, because they couldn't make any money because of all of the pirate. The irony was lost on some.