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by smarkyfish 3426 days ago
My 1440p 4:4:4 videogame captures at 60 fps come out to about 700 GB per hour, sometimes more depending on the scene complexity. That would fill up a 200 TB array in no time.

I'd record to ProRes or DNxHR if I could, but there's no viable method for doing that on Windows without using an FFMPEG pipeline (which won't do 4:4:4 color sampling with those codecs and simply uses too much CPU at 4:2:2).

1 comments

Why do you do that?