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by robbies 3438 days ago
Releasing source for graphics drivers has zero to do with this DirectX Shader Compiler going open source. This compiler just compiles from HLSL to DXIL. During run-time, the application submits DXIL to the IHV driver for compilation into machine bytecode. And that compiler is still closed-source, at least for most GPU use cases.

I don't understand what you thought you'd accomplish with your comment. It's almost a willful attempt at not understanding what the project/event is about.