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by fsloth
3437 days ago
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"Developers use what the hardware allows." Nonsense. Developers use hardware as well as they understand within given project constraints. Optimizing modern game engine to run fast is generally considered a non-trivial task. The more arbitrary the hardware platform, the harder it is to optimize. Yes, if PC port had to target only a specific, known, hardware and software combination (say a specifiv i7 with gtx 1080) then they could probably optimize the shit out of it. A console is a fixed, known target. Thus it takes much less resources to optimize for it - thus developers can reuse their understanding from project to project. The AAA game scene is full of recent examples with crawling PC ports, such as Arkham Knight. |
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> The AAA game scene is full of recent examples with crawling PC ports, such as Arkham Knight.
Poor quality games isn't an good example of proper hardware usage. There was a time when AAA meant quality. Today it can mean any junk as long as it's funded by big publisher.