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by coreywstone 3431 days ago
Hi Leesalminen - thanks for the comment.

People report about 3 days to feel fairly comfortable on it.

As for the subscription, there will be a new theme every month, so that provides a little recurring value.

The problem I ran into with version 1 and 1.5, which just cost a buck or two upfront, was that with that business model, it takes a lot of customers to pay off continuing development costs (because the customer is essentially getting lifetime updates, all for a buck or two). And it leaves little money for customer acquisition (ie marketing).

So my hope was to: a) Provide a way to let people try the keyboard for free (which Apple's App Store policies don't make very easy to do), and b) Fund continued development so I can keep adding good features.

I admit I'm not sure I have the right pricing model, but I'm going to give it a try and see how it goes, then adjust from there. :) Pricing per feature might work, though I hate to keep upselling people, and Apple does not allow In-App Purchases to be in the keyboard area, so it doesn't work quite as well as in a normal app. Thanks for trying it! -Corey

1 comments

Hi Corey,

I was unaware of the IAP limitation with keyboards. That's pretty lame and limiting.

I'll sign up for a subscription and see how I feel in a couple months.

3 days doesn't seem bad at all. Maybe you could consider pushing that in marketing materials some more?

Thanks for the reply!

Good idea, and thanks! And to clarify, Apple seems to allow IAP to exist in keyboards (a subscription is technically an IAP), but you can't promote it or initiate it from the keyboard area (I had to appeal Apple's rejection on clarifying this difference -- it's worded a bit vaguely in their policy.)