| Hi Leesalminen - thanks for the comment. People report about 3 days to feel fairly comfortable on it. As for the subscription, there will be a new theme every month, so that provides a little recurring value. The problem I ran into with version 1 and 1.5, which just cost a buck or two upfront, was that with that business model, it takes a lot of customers to pay off continuing development costs (because the customer is essentially getting lifetime updates, all for a buck or two). And it leaves little money for customer acquisition (ie marketing). So my hope was to:
a) Provide a way to let people try the keyboard for free (which Apple's App Store policies don't make very easy to do), and
b) Fund continued development so I can keep adding good features. I admit I'm not sure I have the right pricing model, but I'm going to give it a try and see how it goes, then adjust from there. :) Pricing per feature might work, though I hate to keep upselling people, and Apple does not allow In-App Purchases to be in the keyboard area, so it doesn't work quite as well as in a normal app. Thanks for trying it!
-Corey |
I was unaware of the IAP limitation with keyboards. That's pretty lame and limiting.
I'll sign up for a subscription and see how I feel in a couple months.
3 days doesn't seem bad at all. Maybe you could consider pushing that in marketing materials some more?
Thanks for the reply!